![]() ![]() Over the last four years, GTA Online has grown in so many directions that it services a lot different play styles, from cooperative heists and illicit business ventures to competitive multiplayer and racing. User engagement numbers for GTA Online also keep climbing, making it one of the most successful shared-world experiences of the console generation.Īs Grand Theft Auto Online moves into its fifth year of service, I spoke with Rockstar director of design Imran Sarwar about the remarkable evolution of the shared world, why the studio shied away from creating single-player expansions for GTA V, and how the release of Red Dead Redemption II will impact the future of the popular mode. Remarkably, Grand Theft Auto V continues to appear in NPD sales charts every month. Players routinely roll through the city in weaponized vehicles, and the wealth of fashion items means you rarely come across two players with the same look. Those with cinematic eyes create films with the Rockstar Editor. Gearheads spend time and money tricking out cars with the deep customization options. Those interested in criminal enterprises join a pre-existing organization or start one of their own to run guns, sell contraband, and smuggle illicit goods across Los Santos. Daredevils have a series of death-defying stunt races to enjoy, made both by Rockstar and the larger community. Now, 30 players can roam together in one shared open world. After dozens of free updates, the game has expanded in multiple directions to accommodate the many different play styles that have emerged in the community. If a player just returned to GTA Online for the first time in years, they could be forgiven for hardly recognizing it. Early technical difficulties made getting to many of these activities a chore, but over time Rockstar stabilized the experience. Maybe your friends gathered for a base-jumping excursion, played a round of golf, or cruised the streets starting trouble with other players or robbing liquor stores. But beyond that, players had a wealth of other activities as well. At its heart, players could grind through multiplayer shootouts and races to raise cash for new weapons, vehicles, and real estate. Throwing 16 players into the same shared space, the mode had a little something for everyone. When Rockstar first released Grand Theft Auto Online in October 2013, it was easy to see the potential.
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